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New Community Website

Ordinarily, you'd be at the right spot, but we've recently launched a brand new community website... For the community, by the community.

Yay... Take Me to the Community!

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HomeHomeUsing DNN Platf...Using DNN Platf...Skins, Themes, ...Skins, Themes, ...Bragging Time:  World of Warcraft Tribute SkinBragging Time: World of Warcraft Tribute Skin
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6/22/2007 11:21 AM
 

I like it, Very kewl.  I might have to snag your idea  Make a tribute skin of your containers.. I like the blue tops on them. 

Question tho, the mods you're using for your raids, etc.. are they standard mods, or are they other ones?  I like the guild roster, which leads me to believe there might be something out there for better profiles.  I want to make a profile mod, but I'm still working around how to make them. 

~Thx

Doc
(KodeBlack ~~ DuneMaul)

 
New Post
6/24/2007 2:21 PM
 

Nice skins, guys.

I have a couple skins that I've been using, one for my guild site (built up from scratch) and then one I did for our inter-guild alliance (an attempt at customizing the Obsidian skin with some custom containers).

Also, those modules on the site for raiding and guild membership are pretty sweet. I've developed some custom modules, but they don't look nearly as polished. More details around that would be very cool.

 
New Post
6/25/2007 7:16 PM
 

The roster and the raid calendar modules on http://www.elementoffear.net are custom modules that I created almost a year ago now.  The roster module used to parse a lua file and show all the items as well (go to the roster module and click on the warlock biggreegguy). 

Anywho..  I've just started a revamp of both the modules to work with new DNN 4.5 controls.  The new roster module will pull real time stats from the WorldofWarcraft.com armory, and the raid calendar will have better DKP tracking.  I should have everything switched over within a month.  I'll keep ya posted on my progress..  maybe when I get some beta modules up you guys culd help me test them.. !?!

 
New Post
6/26/2007 1:28 PM
 

lgoodon wrote

Anywho..  I've just started a revamp of both the modules to work with new DNN 4.5 controls.  The new roster module will pull real time stats from the WorldofWarcraft.com armory, and the raid calendar will have better DKP tracking.  I should have everything switched over within a month.  I'll keep ya posted on my progress..  maybe when I get some beta modules up you guys culd help me test them.. !?!

If you have interest, I would even be willing to collaborate on the code. I have a lot of really cool code in the calendar code and would love to collaborate a bit with someone, if you're game.

The roster code I wrote last year is similiar, we wrote a custom UI Mod ('Guild Manager') that would iterate through the roster and generate an LUA, which would capture ranks and officer/player notes. The goal was to allow roster administration from the web page (linking it to the DNN user and allowing us to link up their application and ensure the DNN roles are in synch with the in-game ranks). I had started allowing multiple guilds (because we hover at around 480 chars in guild, so we have an alt-guild), but didn't finish the code. I am also thinking of synching with the armory, but my goal there is to run a scheduled event to synch every hour and retain the data in my database...which allows for us to see who is prior guild members and allow notes to be attached. The hope is to also tie recipes/patterns into the roster.

For the calendar, I am quite proud of the code. DKP would be interesting, but our guild uses Suicide Kings for our loot distribution system. But it supports multiple calendars, sign up control (sign up, sign up as alt), and also links back to the roster so that it will only display the characters linked to the DNN user (or allow for free-text if no characters are registered). Also some decent auditing capabilities. What's left for me is to put in the class/level limits and the auto-processor (scheduler that would run every minute) to prevent people from getting into synchronization issues when they sign up at once (when we were doing MC before BC, we would potentially have 40-mans fill up within 5 minutes of it opening). And the goal here is also to use RSS to allow synchronization across sites (for those guilds we have an alliance with) as well as with GEM for in-game sign-ups. But, again, this is something that I can give you some additional access to take a look at if you're curious.

(I just got tired of writing all the code by myself...and wanted to play too ;) )

 
New Post
6/26/2007 4:19 PM
 

I would be very intersted in working together.  I began working on LUA generaters as well, but now with the new armory, reading the XML from the wow website is so much easier.  Integration with GEM, that would be most impressive, how to read the info from the website?  I have created a web service that will output an XML of current raids and attendance, now I just need to get it imported into Wow, and create a two way communication tunnel..  which i found is a tuff hack to make work.

And yeah, coding is fun.. but playing is better!

 
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