Alright I got DotNetNuke configured in visual webdeveloper express and have been playing around with it a bit for the past few hours. I was thinking of making a web game (nothing serious, just to see if I can do it) and was wondering if DotNetNuke is suitable for such a task? I was doing it from scratch using just regular aspx controls and stuff before I saw DotNetNuke on the startpage of VWD and decided to give it a look. The main thing I'm wondering is how I should store the game specific data and still maintain a link to the users that DNN manages. Like character level, experience, and that kind of thing.
Would it be wise to just add that data to the User Accounts > Manage Profile settings menu? Secondly, is there any DNN methods for modifying the data from my game code or do I need to create my own database connection and do it?
Also, just wondering, but how would you guys go about implementing a rpgish web game? I was thinking I could break the game down into specific modules that I could just put togeather like:
Character Avatar Module - Displays your characters information. I would place it in the left pane.
Fight Module - Manages your fighting with computer controlled characters and possibily other players. Placed in main content area.
Inventory Module - Manages your inventory. Placed wherever I feel like it I guess.
The thing is I'm having doubts with this though cause I'm not sure it really fits the module paradigm. I see modules as specific blocks of content that you would probally end up using on multiple pages. However, the modules I listed (except avatar module) pretty much will only get used 1 time on a specific page.
If you're wondering why I'm trying to do this with DotNetNuke, it's because I'm not really a web developer. I'm very fluent in C#, but I hardly even know HTML. So it's very difficult for me to create the kind of page layouts I have in mind, but it's pretty simple in DNN. Anyways, thanks for any advice in advanced.